Installation Guide¶

Installing with pip¶

Prerequisites for installation via wheel or PyPI:

  • glibc: 2.28 (Ubuntu 20.04 or later)

  • Python Version: >= 3.8

  • CUDA Version: 12.0 <= CUDA < 13

The easiest way to install tile-lang is directly from PyPI using pip. To install the latest version, run the following command in your terminal:

pip install tilelang

Alternatively, you may choose to install tile-lang using prebuilt packages available on the Release Page:

pip install tilelang-0.0.0.dev0+ubuntu.20.4.cu120-py3-none-any.whl

To install the latest version of tile-lang from the GitHub repository, you can run the following command:

pip install git+https://github.com/tile-ai/tilelang.git

After installing tile-lang, you can verify the installation by running:

python -c "import tilelang; print(tilelang.__version__)"

Building from Source¶

Prerequisites for building from source:

  • Operating System: Linux

  • Python Version: >= 3.8

  • CUDA Version: >= 10.0

docker run -it --rm --ipc=host nvcr.io/nvidia/pytorch:23.01-py3

To build and install tile-lang directly from source, follow these steps. This process requires certain pre-requisites from Apache TVM, which can be installed on Ubuntu/Debian-based systems using the following commands:

apt-get update
apt-get install -y python3 python3-dev python3-setuptools gcc zlib1g-dev build-essential cmake libedit-dev

After installing the prerequisites, you can clone the tile-lang repository and install it using pip:

git clone --recursive https://github.com/tile-ai/tilelang.git
cd tilelang
pip install . -v

If you want to install tile-lang in development mode, you can run the following command:

pip install -e . -v

If you prefer to work directly from the source tree via PYTHONPATH, make sure the native extension is built first:

mkdir -p build
cd build
cmake .. -DUSE_CUDA=ON
make -j

Then add the repository root to PYTHONPATH before importing tilelang, for example:

export PYTHONPATH=/path/to/tilelang:$PYTHONPATH
python -c "import tilelang; print(tilelang.__version__)"

Some useful CMake options you can toggle while configuring:

  • -DUSE_CUDA=ON|OFF builds against NVIDIA CUDA (default ON when CUDA headers are found).

  • -DUSE_ROCM=ON selects ROCm support when building on AMD GPUs.

  • -DNO_VERSION_LABEL=ON disables the backend/git suffix in tilelang.__version__.

We currently provide four methods to install tile-lang:

  1. Install Using Docker (Recommended)

  2. Install from Source (using the bundled TVM submodule)

  3. Install from Source (using your own TVM installation)

Method 2: Install from Source (Using the Bundled TVM Submodule)¶

If you already have a compatible TVM installation, follow these steps:

  1. Clone the Repository:

git clone --recursive https://github.com/tile-ai/tilelang
cd tilelang

Note: Use the --recursive flag to include necessary submodules.

  1. Configure Build Options:

Create a build directory and specify your existing TVM path:

pip install . -v

Method 3: Install from Source (Using Your Own TVM Installation)¶

If you prefer to use the built-in TVM version, follow these instructions:

  1. Clone the Repository:

git clone --recursive https://github.com/tile-ai/tilelang
cd tilelang

Note: Ensure the --recursive flag is included to fetch submodules.

  1. Configure Build Options:

Copy the configuration file and enable the desired backends (e.g., LLVM and CUDA):

TVM_ROOT=<your-tvm-repo> pip install . -v

Install with Nightly Version¶

For users who want access to the latest features and improvements before official releases, we provide nightly builds of tile-lang.

pip install tilelang -f https://tile-ai.github.io/whl/nightly/cu121/
# or pip install tilelang --find-links https://tile-ai.github.io/whl/nightly/cu121/

Note: Nightly builds contain the most recent code changes but may be less stable than official releases. They’re ideal for testing new features or if you need a specific bugfix that hasn’t been released yet.

Install Configs¶

Build-time environment variables¶

USE_CUDA: If to enable CUDA support, default: ON on Linux, set to OFF to build a CPU version. By default, we’ll use /usr/local/cuda for building tilelang. Set CUDAToolkit_ROOT to use different cuda toolkit.

USE_ROCM: If to enable ROCm support, default: OFF. If your ROCm SDK does not located in /opt/rocm, set USE_ROCM=<rocm_sdk> to enable build ROCm against custom sdk path.

USE_METAL: If to enable Metal support, default: ON on Darwin.

TVM_ROOT: TVM source root to use.

NO_VERSION_LABEL and NO_TOOLCHAIN_VERSION: When building tilelang, we’ll try to embed SDK and version information into package version as below, where local version label could look like <sdk>.git<git_hash>. Set NO_VERSION_LABEL=ON to disable this behavior.

$ python -mbuild -w
...
Successfully built tilelang-0.1.6.post1+cu116.git0d4a74be-cp38-abi3-linux_x86_64.whl

where <sdk>={cuda,rocm,metal}. Specifically, when <sdk>=cuda and CUDA_VERSION is provided via env, <sdk>=cu<cuda_major><cuda_minor>, similar with this part in pytorch. Set NO_TOOLCHAIN_VERSION=ON to disable this.

Run-time environment variables¶

IDE Configs¶

Building tilelang locally will automatically compile_commands.json file in build dir. VSCode with clangd and clangd extension should be able to index that without extra configuration.

Compile cache¶

ccache will be automatically used if found.

Repairing wheels¶

If you plan to use your wheel in other environment, it’s recommend to use auditwheel (on Linux) or delocate (on Darwin) to repair them.

Faster rebuild for developers¶

pip install introduces extra [un]packaging and takes ~30 sec to complete, even if no source change.

Developers who needs to recompile frequently could use:

pip install -r requirements-dev.txt
pip install -e . -v --no-build-isolation

cd build; ninja

When running in editable/developer mode, you’ll see logs like below:

$ python -c 'import tilelang'
2025-10-14 11:11:29  [TileLang:tilelang.env:WARNING]: Loading tilelang libs from dev root: /Users/yyc/repo/tilelang/build