Logging in Tilelang/TVM
===================================================
## TVM Logging Overview
Tilelang currently utilizes the logging system from TVM. The implementation can be found in:
- [include/tvm/runtime/logging.h](https://github.com/apache/tvm/blob/main/include/tvm/runtime/logging.h): Macro definitions
- [src/runtime/logging.cc](https://github.com/apache/tvm/blob/main/src/runtime/logging.cc): Logging logic implementation
The design style is inspired by [Google's glog](https://google.github.io/glog/stable/).
## Logging Categories
There are three primary macro types:
```c++
LOG(INFO) << "aaa";
DLOG(INFO) << "aaa";
VLOG(1) << "aaa";
```
- **LOG**: Standard logging preserved in code for displaying necessary information at different levels during runtime. Most Tilelang C++ error reporting is implemented via `LOG(FATAL) << "error msg"`.
- **DLOG**: Debug logging for developer debugging output. DLOG is controlled at build time by the TVM_LOG_DEBUG environment variable and is **eliminated in Release builds through dead code elimination**.
- The key difference between LOG(DEBUG) and DLOG is this build-time elimination. We recommend using DLOG over LOG(DEBUG), as the latter has overlapping functionality and gets compiled into the release runtime.
- **VLOG**: [Verbose logging](https://google.github.io/glog/stable/logging/#verbose-logging), primarily for debugging. Its main feature is customizable verbosity levels. For example, VLOG(n) where n can be 1, 2, 3, 4, 5, or 6, enabling complex tracing requirements. In contrast, LOG and DLOG typically use predefined verbose levels like INFO and DEBUG.
- In practical Tilelang development, VLOG is used less frequently.
- TVM's VLOG is implemented using DLOG, thus inheriting DLOG's characteristics.
Additional useful macros include various **CHECK** variants:
```c++
CHECK(cond) << "error msg";
DCHECK(cond) << "error msg";
ICHECK(cond) << "error msg";
```
The implementation routes errors to LogFatal:
```c++
#define CHECK(x) \
if (!(x)) \
::tvm::runtime::detail::LogFatal(__FILE__, __LINE__).stream() \
<< "Check failed: (" #x << ") is false: "
```
- **DCHECK**: Debug mode CHECK, only compiled in debug builds
- **ICHECK**: Internal Check that should exist in Release builds. When ICHECK fails, the entire system should report an error.
## Logging Verbose Levels
TVM defines 5 levels for LOG and DLOG (adding DEBUG compared to glog):
```c++
#define TVM_LOG_LEVEL_DEBUG 0
#define TVM_LOG_LEVEL_INFO 1
#define TVM_LOG_LEVEL_WARNING 2
#define TVM_LOG_LEVEL_ERROR 3
#define TVM_LOG_LEVEL_FATAL 4
```
## Using Logging in TileLang Development
### Guidelines
For temporary debugging output in your code, there are no restrictions (you can even use std::cout). Just remember to remove it before submitting a PR.
For meaningful logging that should remain in the Tilelang codebase:
- Critical correctness checks: Use ICHECK with sufficient error messages to facilitate debugging when issues arise.
- Complex Pass debugging: For passes requiring intermediate output that may need future review (e.g., LayoutInference), use DLOG.
- General INFO/WARNING messages: Use standard LOG.
### Enabling Log Output in Tilelang
To specify current log level at runtime, we need to set the environment variable `TVM_LOG_LEVEL`. An example usage is:
```c++
TVM_LOG_DEBUG=1 python3 code.py
```
which enables all DEBUG/INFO (level <= 1) logs for all files.
#### Detailed Rules for TVM_LOG_DEBUG Specification
The parsing logic is in `logging.cc`. Reference: [HyperAI Zhihu Article](https://zhuanlan.zhihu.com/p/1933106843468665163).
Launch Python with `TVM_LOG_DEBUG=`, where `` is a comma-separated list of level assignments in the form `=`. Important notes:
- The special filename DEFAULT sets the LOG level for all files.
- `` can be set to -1 to disable LOG for that file.
- `` is the C++ source filename (e.g., .cc, not .h) relative to the `src/` directory in the TVM repository. The `src/` prefix is optional when specifying file paths.
### Enabling Debug Mode
To enable DLOG/DCHECK, developers need to first build Tilelang in Debug mode:
```bash
cmake .. -DCMAKE_BUILD_TYPE=Debug -DUSE_CUDA=ON
```
Tilelang's CMake logic automatically adds the `TVM_LOG_DEBUG` macro, compiling all DLOG statements:
```cmake
target_compile_definitions(tilelang_objs PRIVATE "TVM_LOG_DEBUG")
```
Then you also need to specify the runtime environment variables. For example, to use `DLOG(INFO) << "xxx"` for debugging, run your code with INFO level (1): `TVM_LOG_DEBUG=1`.
:::{note}
**Important**: There are two TVM_LOG_DEBUG variables. (1) Compile-time macro: Determines whether debug content (like DLOG) is compiled into the .so file. Referenced in C++ source via #ifdef TVM_LOG_DEBUG. This is automatically enabled when using Debug build mode in CMake. (2) Runtime environment variable: Controls logging level at runtime. TVM provides a specification for this variable, allowing control over per-file logging levels.
These two should ideally have different names, but TVM uses the same name for both, which can cause confusion.
:::